Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(232 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana2
Other acceleration3
Treasure generators5
Low Land Count (33/34)+-3ⓘ
Draw engines4
Cantrips & burst draw17
Recursion2
Value engines3
Counterspells6
Spot removal2
Two-Color Mana Base (no fixing needed)+33ⓘ
Low Land Count (33/34)+-3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands1
Taplands2
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 2 damage multipliers+13ⓘ
Synergy pieces7
Combat threats2
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Consistency80Mana base75Speed70
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn18 cards
18 damage dealers. Burn opponents down with direct damage.
Cantrips16 cards
16 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.