Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(369 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration3
Tutors3
Draw engines9
Cantrips & burst draw1
Value engines3
Spot removal6
Board wipes8
Stax & hate6
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Tempo Control (lockout lethality)+10ⓘ
Synergy pieces1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction96Consistency70Speed61
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad13 cards
13 forced combat effects. Make opponents attack each other.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Pillowfort9 cards
9 pillowfort effects. Discourage attacks while building your win condition.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.