Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(329 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines6
Cantrips & burst draw26
Recursion4
+2
Value engines6
Other1
Counterspells3
Spot removal9
Board wipes2
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands12
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces12
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 (Bracket 2)+Game Changers→ Bracket 3
Consistency93Mana base75Threats64
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Graveyard (Commander)10 cards
This deck uses the graveyard as a primary resource.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.