Hakbal of the Surging Soul

5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(401 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4
Fast mana1
Mana rocks1
Two-Color Mana Base (no fixing needed)+10
Two-Color Powerhouse Lands (1)+1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 7 tribal lords, 5 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 55%)+19
Commander Synergy (1 groups)+6
1 extra turn effect+5
Tempo Control (lockout lethality)+4.2
Clone effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Threats90Consistency85Interaction82

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Merfolk Tribal32 cards

32 merfolk creatures detected. Tribal synergies can create powerful board states.

+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total