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Commander
No commander provided7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence570 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks4
Land ramp1
Other acceleration1
Tutors4
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines2
Counterspells3
Spot removal7
Board wipes3
Stax & hate1
Protection8
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands3
Basic lands2
6 Combo(s) Detected (Consistency: 96%)+49ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+21ⓘ
Tempo Control+6.4ⓘ
Extra Turn Package+5ⓘ
Combo pieces10
Win conditions2
Combat threats1
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
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Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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