Spellslinger Deck

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence570 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana4
Mana rocks4
Land ramp1
Other acceleration1
Tutors4
Draw engines6
Cantrips & burst draw9
Recursion1
Value engines2
Counterspells3
Spot removal7
Board wipes3
Stax & hate1
Protection8
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands3
Basic lands2
6 Combo(s) Detected (Consistency: 96%)+49
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+21
Tempo Control+6.4
Extra Turn Package+5
Combo pieces10
Win conditions2
Combat threats1
Token generators4
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 8
Minimum Bracket 4
Extra turns 1
Mass land denial — none
2-card combo — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger9 cards

9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

,,,,
Bounce8 cards

8 bounce effects. Return permanents to hand for tempo advantage.

,,,,
Artifacts Matter7 cards

7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,

Combos6 total

  • 2-card combos · 3
  • +
  • +
  • +
  • 3-card combos · 3
  • ++
  • ++
  • ++