Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration2
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines7
Cantrips & burst draw10
Recursion1
Value engines5
Counterspells7
Spot removal11
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands6
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Commander Synergy (2 groups)+9ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency91Mana base85Interaction84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.