Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence348 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw4
Other1
Control Strategy Bonus (23.6 interaction cards)+30ⓘ
Counterspells4
Spot removal8
Board wipes2
Stax & hate14
Protection2
Two-Color Powerhouse Lands (2)+2ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+10
+10
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction90Threats78Mana base76
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Stax (Commander)13 cards
This deck uses resource denial and disruption to slow opponents down.
,,,,
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Hatebears10 cards
10 hatebear creatures. Small creatures that restrict opponents.
,,,,