Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(179 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks9
Other acceleration8
Tutors1
Draw engines1
Cantrips & burst draw4
Wheels1
Recursion1
Value engines3
Spot removal2
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (23 sources)+13ⓘ
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+24ⓘ
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Combo pieces3
Win conditions4
Combat threats2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed81Threats80Mana base75
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.