Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(407 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks7
Other acceleration4
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw7
Recursion1
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands5
Taplands5
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 2 damage multipliers+18ⓘ
Combo pieces1
Synergy pieces9
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Speed88Mana base87Threats85
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.