Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(509 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration4
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines9
Cantrips & burst draw8
Recursion2
Control Strategy Bonus (17.2 interaction cards)+30ⓘ
Counterspells12
Spot removal2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands5
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Tempo Control (lockout lethality)+11.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats1
Drain effects3
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats93Interaction87Consistency86
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Storm10 cards
10 storm synergies. Chain spells for exponential value.