Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(525 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Land ramp1
Other acceleration7
Treasure generators1
Tutors7
Draw engines10
Recursion1
Value engines2
Counterspells2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands15
Premium utility lands4
Utility lands6
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base94Consistency90Interaction85
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm11 cards
11 storm synergies. Chain spells for exponential value.