Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(291 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Commander Draw Engine (Temmet, Naktamun's Will provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw3
Wheels1
Value engines2
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate2
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands8
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 2 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces11
Win conditions2
Combat threats8
Sacrifice outlets1
Drain effects2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats91Mana base80Consistency64
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal28 cards
28 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.