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HomeExplore decksCommanders
R

Redfall.....

viaMoxfieldMoxfield·2 views·1h ago

Power level

2.7±1.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Low confidence127 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators2
Other acceleration5
Low Land Count−65ⓘ
Cantrips & burst draw3
Recursion1
Value engines5
Synergy support2
Artifact/enchantment removal2
Spot removal20
Board wipes3
Stax & hate9
Mono-Color Mana Base+109ⓘ
Low Land Count−65ⓘ
Utility lands1
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
1 Combo Family+15ⓘ
Combo pieces3
Synergy pieces7
Win conditions18
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators1
Group slug10
Other4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.7 (Bracket 1)+2-card combo 1→ Bracket 3
Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

BurnCore (38 cards)

38 damage dealers. Burn opponents down with direct damage.

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AggroCore (22 cards)

This deck is built for aggressive, combat-focused gameplay.

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Group SlugCore (13 cards)

13 group slug effects. Damage everyone equally, then break parity.

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Combos1 total

  • 2-card combo · 1
  • ++
    2 setup prereqs