Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks22
Mana dorks7
Land ramp6
Other acceleration1
Draw engines5
Cantrips & burst draw5
Wheels1
Scry & Surveil1
Counterspells2
Spot removal6
Graveyard hate1
Mana Acceleration (39 sources)+15ⓘ
Dual & shock lands20
Premium utility lands2
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Win conditions1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed98Mana base89Consistency62
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.