Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(282 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Draw engines6
Cantrips & burst draw6
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Protection2
Mono-Color Powerhouse Lands (6)+19ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands8
Taplands3
Basic lands1
Forest+25
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+25ⓘ
Synergy pieces7
Win conditions5
Combat threats20
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats89Mana base75Speed66
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.