Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(340 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana8
Mana rocks5
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Value engines2
Spot removal6
Board wipes3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (17 sources)+7ⓘ
Utility lands1
Taplands1
Basic lands1
Mountain+35
4 Combo(s) Detected (Consistency: 49%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 4 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces8
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Token generators10
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats98Mana base70Speed49
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.