Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(269 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Land ramp4
Other acceleration2
Commander Draw Engine (Sergeant John Benton provides card draw)+29ⓘ
Tutors1
Draw engines2
Recursion1
Spot removal4
Board wipes4
Stax & hate1
Protection12
Other1
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands5
Combat Damage Synergy: token package, 1 evasion enabler, 7 damage multipliers+25ⓘ
Synergy pieces4
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.1 (Bracket 2)+Game Changers→ Bracket 3
Speed85Mana base75Interaction61
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.