Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(243 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp2
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw3
Value engines5
Counterspells6
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate3
Protection1
Two-Color Mana Base (no fixing needed)+31ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Utility lands3
Taplands1
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats6
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats82Mana base75Interaction69
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Unblockable / Evasion19 cards
19 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Hatebears18 cards
18 hatebear creatures. Small creatures that restrict opponents.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.