Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(339 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks1
Land ramp1
Other acceleration4
Treasure generators1
Low Land Count (14/29)+-38ⓘ
Tutors2
Draw engines3
Cantrips & burst draw1
Wheels3
Recursion2
Value engines1
Counterspells2
Spot removal2
Artifact/enchantment removal1
Board wipes3
Stax & hate7
Protection4
Mono-Color Mana Base (no fixing needed)+67ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (14/29)+-38ⓘ
Fetchlands1
Dual & shock lands1
Combat Damage Synergy: 5 extra combats, 1 haste enabler, aristocrats engine, 6 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combo pieces4
Synergy pieces4
Win conditions4
Combat threats3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats87Interaction78Speed72
✓
Game changers 2
✓
Mass land denial (3)
✓2-card combo
✕Extra turns — none
Themes9 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.