Commander
8.7±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.7
High confidence589 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration3
Treasure generators1
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors12
Draw engines5
Cantrips & burst draw2
Value engines4
Counterspells2
Spot removal2
Stax & hate1
Protection13
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
+8
+8
+5
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+3
+2
+4
4 Combo Families (4 lines, Consistency: 94%)+38ⓘ
Combat Damage Synergy: token package, 2 extra combats, 1 evasion enabler, 2 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+10.5ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces7
Synergy pieces9
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats95Consistency93Speed92
1.7 above Bracket 3 ceiling (7)
0.3 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
Themes3 total
Voltron (Commander)17 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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