Commander
5.9Β±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo linesβ,
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (3 groups)+29.5β
Efficient Curve (58% CMC 0-2)+8β
Fast mana4
Mana rocks3
Other acceleration1
Commander Synergy (1 groups)+1β
Tutors1
Draw engines8
Cantrips & burst draw9
Scry & Surveil1
Value engines4
Other3
Spot removal7
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands3
+6
+6
+5
Utility lands4
+4
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands3
+6
+6
+5
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 2 evasion enablers, aristocrats engine+25β
1 Combo Family (1 lines, Consistency: 55%)+19β
Commander Synergy (2 groups)+6β
Combo pieces3
Synergy pieces20
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 5.9 β Bracket 3
Threats97Speed80Consistency80
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
β
Game changers 2
β2-card combo
βMass land denial β none
βExtra turns β none
Themes6 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal31 cards
31 vampire creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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