Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence389 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw3
Wheels1
Scry & Surveil1
Recursion1
Value engines12
Synergy support2
Control Strategy+30ⓘ
Counterspells4
Artifact/enchantment removal1
Spot removal9
Board wipes3
Stax & hate3
Protection3
Fetchlands2
Dual & shock lands6
Premium utility lands9
Utility lands6
Taplands6
Basic lands4
Other1
Combat Damage Synergy+23ⓘ
1 Combo Family+19ⓘ
Commander Synergy+17ⓘ
Combo pieces2
Synergy pieces4
Win conditions5
Combat threats8
Sacrifice outlets1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.9 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Infect24 cards
24 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Proliferate24 cards
24 proliferate effects. Multiply all counters on permanents at once.
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-1/-1 Counters12 cards
12 -1/-1 counter cards. Weaken and wither opponent creatures.
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History2 snapshots
Grade
Power5.9→5.9—
BracketB4→B4
Vectors
Velocity
39→44
+5
Consistency
82→81
-1
Interaction
89→89
—
Efficiency
95→95
—
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.9→5.9—
BracketB4→B4
Vectors
Velocity
39→39
—
Consistency
81→82
+1
Interaction
89→89
—
Efficiency
95→95
—
Lethality
92→92
—
Card Changes
Added (1)