Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(447 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Wheels1
Counterspells5
Spot removal7
Board wipes2
Stax & hate9
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands6
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Combat threats7
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Interaction92Threats92Consistency79
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spirit Tribal15 cards
15 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.