Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration4
Draw engines7
Cantrips & burst draw4
Recursion3
Counterspells1
Spot removal4
Board wipes3
Protection1
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators6
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base84Threats73Consistency66
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.