3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence231 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp7
Other acceleration1
Commander Synergy+5ⓘ
Draw engines3
Cantrips & burst draw5
Scry & Surveil6
Recursion5
Value engines7
Spot removal9
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration+3ⓘ
Two-Color Powerhouse Lands+3ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands11
Taplands6
Basic lands2
Combat Damage Synergy+12ⓘ
Commander Synergy+6ⓘ
Synergy pieces12
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill15 cards
15 mill effects. Empty opponent libraries or fuel the graveyard.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.