Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(177 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp5
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal2
Graveyard hate1
Board wipes2
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combo pieces3
Synergy pieces5
Win conditions2
Combat threats7
Drain effects1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats89Mana base75Speed40
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.