Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw13
Wheels2
Recursion2
Control Strategy Bonus (17.4 interaction cards)+30ⓘ
Counterspells6
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands1
Tempo Control (lockout lethality)+11.4ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces10
Drain effects2
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction85Consistency84Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.