Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(466 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks1
Other acceleration2
Tutors6
Draw engines3
Cantrips & burst draw9
Recursion4
Value engines4
Control Strategy Bonus (14 interaction cards)+30ⓘ
Counterspells7
Spot removal11
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands2
Utility lands5
Taplands1
Basic lands1
Island+24
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.9 → Bracket 4
Interaction88Threats86Consistency85
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.