Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(502 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Mana dorks2
Other acceleration5
Commander Synergy (1 groups)+15ⓘ
Tutors11
Draw engines8
Recursion3
Value engines2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Basic lands1
Swamp+29
6 Combo(s) Detected (Consistency: 96%)+49ⓘ
Commander Synergy (2 groups)+9ⓘ
1 extra turn effect+5ⓘ
Combo pieces13
Synergy pieces6
Reanimation3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Consistency90Speed77
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Ad Nauseam3 cards
3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.