K'rrik, Son of Yawgmoth

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence502 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve−10
Fast mana4
Mana rocks4
Mana dorks2
Other acceleration5
Commander Synergy+15
Tutors11
Draw engines8
Recursion3
Value engines2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+25
Mana Acceleration+5
Mono-Color Powerhouse Lands (1)+1
Utility lands5
Basic lands1
6 Combo(s) Detected (Consistency: 96%)+49
Commander Synergy+9
Extra Turn Package+5
Combo pieces13
Synergy pieces6
Reanimation3
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Extra turns 1
Mass land denial — none
2-card combo — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain16 cards

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Ad Nauseam3 cards

3 Ad Nauseam package cards. Draw your deck with life-for-cards effects.

,,
Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos6 total

  • 2-card combos · 3
  • +
  • +
  • +
  • 3-card combos · 2
  • ++
  • ++
  • 4-card combo · 1
  • +++