3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(253 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp2
Other acceleration1
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw1
Counterspells5
Spot removal6
Board wipes5
Protection2
Other1
Fetchlands1
Premium utility lands4
Utility lands3
Taplands13
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction87Mana base73Threats58
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.