Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence215 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks6
Other acceleration4
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines7
Cantrips & burst draw9
Recursion2
+3
Value engines13
Other1
Counterspells2
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Dual & shock lands8
+5
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+2
+3
+3
Other1
Combat Damage Synergy: 2 token doublers, aristocrats engine, 1 damage multiplier+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base87Consistency81Interaction65
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.