Commander
No commander provided2.4±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(127 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks4
Land ramp6
Other acceleration3
Treasure generators1
Low Land Count (9/29)+-50ⓘ
Tutors2
Draw engines7
Cantrips & burst draw2
Value engines6
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (9/29)+-50ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 8 evasion enablers+25ⓘ
Win conditions3
Combat threats6
Token generators9
Group slug1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Threats84Speed55Interaction37
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Beast Tribal29 cards
29 beast creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.