Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(436 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration6
Tutors3
Draw engines11
Cantrips & burst draw2
Recursion4
Counterspells2
Spot removal7
Board wipes1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands3
Utility lands10
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base92Consistency90Speed84
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.