Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(502 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines4
Counterspells5
Spot removal5
Board wipes4
Stax & hate1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces13
Combat threats3
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base92Threats90Interaction88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.