Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(492 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration4
Commander Synergy (1 groups)+4ⓘ
Tutors2
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines2
Control Strategy Bonus (17.2 interaction cards)+30ⓘ
Counterspells11
Spot removal2
Artifact/enchantment removal1
Stax & hate1
Protection3
Other1
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
3 Combo(s) Detected (Consistency: 68%)+29ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+11.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats1
Drain effects4
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Threats93Interaction87Consistency82
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.