Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence292 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp9
Tutors1
Draw engines11
Cantrips & burst draw4
Recursion2
+2
Value engines7
Counterspells5
Spot removal6
Artifact/enchantment removal1
Stax & hate1
Protection2
+1
Two-Color Powerhouse Lands (2)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
+5
+4
Premium utility lands3
+6
+5
+5
Utility lands23
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands2
+2
+4
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 5 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces8
Win conditions2
Combat threats11
Token generators1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats87Mana base85Consistency74
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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