Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp4
Other acceleration4
Treasure generators3
Low Land Count (26/27)+-3ⓘ
Tutors1
Draw engines3
Cantrips & burst draw1
Wheels2
Recursion3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection3
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (26/27)+-3ⓘ
Fetchlands1
Premium utility lands2
Utility lands5
Taplands8
Basic lands1
Forest+10
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions2
Combat threats7
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Speed67Interaction66
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal29 cards
29 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.