Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Tutors2
Draw engines3
Cantrips & burst draw8
Recursion4
Value engines4
Spot removal15
Graveyard hate1
Board wipes4
Stax & hate1
Protection1
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands7
Taplands6
Synergy pieces9
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators1
Reanimation1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base72Interaction65Consistency59
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.