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8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence610 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks1
Mana dorks2
Other acceleration2
Treasure generators2
Low Land Count−10ⓘ
Tutors5
Draw engines3
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells2
Artifact/enchantment removal2
Spot removal4
Graveyard hate2
Stax & hate20
Protection9
Two-Color Powerhouse Lands (5)+18ⓘ
Low Land Count−10ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands1
Basic lands2
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Commander Synergy+23ⓘ
Combo Commander+15ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats4
Drain effects1
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
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Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.
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