Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(610 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks1
Mana dorks2
Other acceleration2
Treasure generators2
Low Land Count (28/32)+-10ⓘ
Tutors5
Draw engines3
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells2
Spot removal4
Artifact/enchantment removal2
Graveyard hate2
Stax & hate20
Two-Color Powerhouse Lands (5)+18ⓘ
Low Land Count (28/32)+-10ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands1
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats4
Drain effects1
Token generators5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Interaction98Threats95Mana base93
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.
Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.