4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators1
Draw engines3
Cantrips & burst draw9
Wheels2
Recursion2
Value engines4
Counterspells5
Spot removal8
Graveyard hate2
Board wipes3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+31ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Utility lands4
Combat Damage Synergy: token package, 2 haste enablers, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats3
Token generators5
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats85Interaction83Mana base75
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.