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HomeExplore decksCommanders
UR

Malcolm and Kediss WIP

viaArchidektArchidekt·25 views·just now

Power level

9.9±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence677 pts
Strategy ceiling 10.0
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana6
Mana rocks5
Mana dorks1
Treasure generators1
Other acceleration1
Tutors7
Draw engines8
Cantrips & burst draw4
Wheels1
Recursion1
Value engines2
Counterspells14
Spot removal5
Stax & hate1
Protection6
Two-Color Powerhouse Lands+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands1
Basic lands2
11 Combo Families+73ⓘ
Tempo Control+20ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Combo pieces16
Combat threats1
Extra turns1
Other2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.9 → Bracket 5

0.9 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 5
Minimum Bracket 4
✓
2-card combo 5
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none

Themes4 total

ComboCore (15 cards)

15 combo lines across 15 cards. Multiple paths to an infinite or game-winning combination.

,,,,
Counter ControlCore (14 cards)

14 counterspells. Control the stack and protect key win conditions.

,,,,
Token StrategyMinor (4 cards)

This deck generates and leverages a wide board of tokens for value and board presence.

,,,

Combos15 total

  • 2-card combos · 5
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • +
  • ++
    2 setup prereqs
  • ++
    2 setup prereqs
  • 3-card combos · 10
  • ++
  • ++
  • +++
    1 setup prereq
  • ++
  • ++

History5 snapshots

Grade

Power9.9→9.9—
BracketB5→B5

Vectors

Velocity
83→82
-1
Consistency
89→89
—
Interaction
93→93
—
Efficiency
75→76
+1
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power10.0→9.9-0.1
BracketB5→B5

Vectors

Velocity
83→83
—
Consistency
88→89
+1
Interaction
93→93
—
Efficiency
75→75
—
Lethality
99→99
—

Card Changes

Added (1)

Removed (1)

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
82→83
+1
Consistency
88→88
—
Interaction
94→93
-1
Efficiency
75→75
—
Lethality
99→99
—

Grade

Power10.0→10.0—
BracketB5→B5

Card Changes

Added (1)

Removed (1)

Combos:12→15+3

Grade

Power10.0→10.0—
BracketB5→B5

Vectors

Velocity
82→82
—
Consistency
88→88
—
Interaction
94→94
—
Efficiency
85→75
-10
Lethality
99→99
—

Card Changes

Removed (3)