Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(165 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+20ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands2
Synergy pieces2
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base75Interaction50Threats29
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Lifegain28 cards
28 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain11 cards
11 lifedrain effects. Drain opponents' life while gaining your own.
Vampire Tribal9 cards
9 vampire creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.