Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(197 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Land ramp9
Other acceleration2
Draw engines1
Cantrips & burst draw3
Recursion2
Spot removal1
Protection1
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (11 sources)+1ⓘ
High Land Count (68)+-10ⓘ
Utility lands1
Basic lands1
Forest+67
1 Combo(s) Detected (Consistency: 82%)+22ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base70Threats64Speed42
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Landfall6 cards
6 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.