Commander
3.9±0.2
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp10
Other acceleration4
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors11
Draw engines5
Cantrips & burst draw6
Recursion2
Value engines5
Spot removal1
Board wipes1
Stax & hate2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands5
Utility lands4
Taplands2
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+17ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces2
Synergy pieces7
Win conditions3
Combat threats4
Token generators2
Reanimation3
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base92Threats92Consistency87
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos8 cards
8 chaos effects. Embrace randomness with coin flips and dice rolls.