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18 infect/poison cards. Win with 10 poison counters instead of 40 damage.
16 proliferate effects. Multiply all counters on permanents at once.
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.