Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana6
Mana rocks5
Other acceleration2
Treasure generators9
Draw engines5
Cantrips & burst draw10
Counterspells1
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection2
Mana Acceleration (13 sources)+3ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands4
Taplands4
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Commander Synergy (2 groups)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces8
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency88Threats88Speed87
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Impulse Draw17 cards
17 impulse draw effects. Exile and play cards from the top of your library.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure12 cards
12 treasure generators. Ramp and artifact synergies in one package.