HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
UG

Sita Varma, Masked Racer

viapasted list·Updated 46 days ago·7 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence245 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp7
Other acceleration2
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines7
Counterspells6
Artifact/enchantment removal1
Spot removal5
Protection4
Mana Acceleration+7ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands3
Basic lands2
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler+25ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Token generators1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters26 cards

26 counter synergies. Grow your creatures over time for massive threats.

,,,,
Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

,,,,
Voltron6 cards

6 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.