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Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence229 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp2
Other acceleration2
Treasure generators1
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines9
Other3
Spot removal5
Board wipes4
Stax & hate3
Protection7
Other3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
Utility lands2
Taplands2
Basic lands1
Other3
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.