Inspirit Proxies

Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1
Fast mana2
Mana rocks6
Other acceleration5
Other1
Commander Synergy+2
Tutors3
Draw engines3
Cantrips & burst draw6
Scry & Surveil1
Recursion3
Value engines11
Synergy support1
Counterspells5
Spot removal3
Graveyard hate2
Board wipes1
Protection2
Mana Acceleration+1
Dual & shock lands11
Premium utility lands3
Utility lands8
Taplands7
Basic lands3
Combat Damage Synergy+19
Commander Synergy+1
Combo pieces1
Synergy pieces10
Win conditions3
Combat threats2
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Artifacts Matter27 cards

27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Proliferate10 cards

10 proliferate effects. Multiply all counters on permanents at once.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.