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HomeExplore decksCommanders
UR

The Tenth Doctor / Clara Oswald

viapasted list·40 views·35 days ago

Power level

3.3±0.65
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Solid confidence195 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration1
Other acceleration1
Tutors2
Cantrips & burst draw9
Recursion3
Value engines15
Spot removal3
Board wipes1
Stax & hate1
Protection3
Other2
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Premium utility lands3
Utility lands6
Taplands3
Basic lands2
Combat Damage Synergy: 2 evasion enablers, 1 damage multiplier+10ⓘ
Synergy pieces8
Extra turns1
Damage multipliers1
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends MatterCore (11 cards)

11 legendary synergies. Your legends grow stronger together.

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ClonesCore (10 cards)

10 clone effects. Copy the best threats on the battlefield.

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Big ManaSupporting (7 cards)

7 mana doublers. Generate massive amounts of mana for huge spells.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.